“The State Warfare event is a chance to compete for points and the Capital against other States. Chiefs can complete tasks during the Preparation Stage to earn points, and prepare to take control of the Capital in the ultimate Cross State Capital Clash! The Alliance that controls the Capital at the end will win!”
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“Chiefs can check for detailed rules, opponent info, start times and reward details.”
In this stage, you should take the opportunity to scout the opponent state and organize with your state to strategize how you will approach the State Warfare.
Preparation Stage
“Chiefs will need to earn points for their States by completing tasks. You can view task details in the Get Points interface.”
This stage is similar to Survival of the Fittest and other events where you earn points by hitting objectives. There are rewards for both hitting point targets and for overall player ranking (players from both states competing in the same leaderboard).
Stage | Objective | Points |
---|---|---|
1 - Settlement Evolution | Increase Highest Chief Gear Badge Score by 1. | 70 |
Consumes 1 Plasma Core(s). | 2000 | |
Use 1 minutes of Speedups on Construction (Excludes Alliance Timer Help) | 30 | |
Use 1 minutes of Speedups on Research (Excludes Alliance Timer Help) | 30 | |
Use 1 minutes of Speedups on Troop Training/Upgrading | 30 | |
2 - Basic Power Up | Make 1 spin(s) in Ray's Place | 8000 |
Use 1 Legendary Hero Fragment(s) (excluding general fragments) | 3040 | |
Use 1 Epic Hero Fragment(s) (excluding general fragments) | 1220 | |
Use 1 Elite Hero Fragment(s) (excluding general fragments) | 350 | |
Consumes 1 Plasma Core(s). | 2000 | |
Use 1 minutes of Speedups on Construction (Excludes Alliance Timer Help) | 30 | |
Use 1 minutes of Speedups on Research (Excludes Alliance Timer Help) | 30 | |
Use 1 minutes of Speedups on Troop Training/Upgrading | 30 | |
Gather 1000 food | 2 | |
Father 1000 wood | 2 | |
Gather 200 metal | 2 | |
Gather 50 gas | 2 | |
3 - Troops Power Up | Increase Highest Chief Gear Badge Score by 1. | 70 |
Upgrading troops will gain you the power difference between the two troop tiers. | ||
Make 1 spin(s) in Ray's Place | 8000 | |
Use 1 Legendary Hero Fragment(s) (excluding general fragments) | 3040 | |
Use 1 Epic Hero Fragment(s) (excluding general fragments) | 1220 | |
Use 1 Elite Hero Fragment(s) (excluding general fragments) | 350 | |
Train a Lv.1 Soldier. | 3 | |
Train a Lv.2 Soldier. | 4 | |
Train a Lv.3 Soldier. | 5 | |
Train a Lv.4 Soldier. | 8 | |
Train a Lv.5 Soldier. | 12 | |
Train a Lv.6 Soldier. | 18 | |
Train a Lv.7 Soldier. | 25 | |
Train a Lv.8 Soldier. | 35 | |
Train a Lv.9 Soldier. | 45 | |
Train a Lv.10 Soldier. | 60 | |
4 - Hero Power Up | Increase Highest Chief Gear Badge Score by 1. | 70 |
Use 1 Hero Gear Part(s) | 10 | |
Use 1 Hero Gear Design(s) | 900 | |
Rally Lv. 1-30 Infected Fiend | 6000 | |
Kill Lv.1-30 Infected via Intel | 4000 | |
Kill Infected Lv. 1-10 | 3000 | |
Kill Infected Lv. 11-15 | 3250 | |
Kill Infected Lv. 16-20 | 3500 | |
Kill Infected Lv. 21-25 | 3750 | |
Kill Infected Lv. 26-30 | 4000 | |
5 - Chief Power Up | Increase Highest Chief Gear Score by 1. | 36 |
Use 1 Hero Gear Parts | 10 | |
Use 1 Hero Gear Designs | 900 | |
Consumes 1 Plasma Core(s) | 2000 | |
Use 1 minutes of Speedups on Construction (Excludes Alliance Timer Help) | 30 | |
Use 1 minutes of Speedups on Research (Excludes Alliance Timer Help) | 30 | |
Use 1 minutes of Speedups on Training/Upgrading | 30 | |
Cross State Fighting
“1. Cross State Capital Clash: Chiefs of States with higher total points from the previous 4 preparation Stages will attack opponent State’s Capital, Allied State Capitals will be invalid.
2. When the HQ level difference is 3 or below for a targeted enemy, Chiefs can earn points by killing troops of opponent States in the Warfare Stage. When the HQ level difference is greater than 3, killing troops will not earn any points. While in Rally and Reinforcement, the HQ level difference will be calculated based on leaders.
3. The victorious State of State Warfare determines who will be the Governor of the Allied State, while the Governorship of defeated State will be left vacant. Capital Honors and Governor Skills will be invalid during the Warfare Stage.
4. Killing enemy troops in Capitals and Towers during the Warfare Stage will earn extra points. Killing troops with Capital Tower will earn 3x points, these points will be assigned to occupying Chiefs according to their power level. Occupying and controlling the Capital and the Capital Tower will earn points according to the power level of occupying troops.”
Revival Stage
“When the points competition is over, Participation Rewards and Rank Rewards will be sent via mail. You can revive a certain percentage of troops that died during the Warfare Stage. You have a basic Revival Rate of 30%, plus up to 10% extra Revival Rate. You can request Revival Assistance from allies to increase your Revival Rate. Providing assistance will consume one Revival Voucher. Revival Vouchers cannot be used on your own troops. Chiefs can also purchase Revival Kits to increase their Revival Rate. A Revival Kit can increase Revival Rate by 1%. You can use Revival Kits to increase up to an extra 10%. You can only revive troops during the Revival Stage. The number of dead troops will be dictated by the Warfare Stage Battle Reports and Hospital Capacity.”